1 Sample

Easy CG

New to Cycles ?

Claas Kuhnen put online a serie of 21 videos explaining the basics of Cycles rendering.

If you’re confused about scene and node setup, this very progressive introduction should give you a good start.

It’s clear and didactic and you have some useful tricks also.

How to cut a hole in a mesh

A fantastic tutorial about 8 methods for cutting holes in a mesh !

It’s often necessary but not always easy to obtain a clean result. This video by Evermotion will give a great overview on different ways to achieve it.

How to texture in Cycles

Another great video by Jonathan Williamson from Blender Cookie about the bases of texturing with Cycles.

You will see how to add a diffuse texture and how to improve the result with bump mapping and specularity.

How to set up a node library

Jonathan Williamson explains how to create a blend file used as a node library for materials or compositing functions.

You must create nodes groups, give them a proper name and save all this in a blend file. After you can link this file in your work file or even better, link the file to the default startup file by saving you user preferences just after creating the link.

 

How to create stairs in Blender

It’s not too complicated to generate a stairway with Blender. The idea is to model a step and use an array modifier after to multiply it.

I’m going to show you step by step (I’m so funny ! 😉 ) how to proceed.

First I had a quick look on the web to know the common dimensions of a step. You can of course adapt that at your needs.

  • Width : 80 cm
  • Depth : 27 cm
  • Height : 18 cm

Let’s start Blender and go straight in the Scene tab to change the units to metric.

stairs01

In edit mode, move the vertices of the default cube one meter up along the Z axis to have the origin point of the cube on the floor.

stairs02

Open the properties panel (N) and set the dimensions of the step. Don’t forget to apply the scale with Ctrl+A / Scale.

stairs03

In edit mode, add an horizontal loop cut and bring it near the top face.

stairs04

In face select mode, select the top face on the front and extrude along the Y axis a little bit.

stairs05

In edge select mode, select the top and bottom edges of the front face and create a bevel (Ctrl+B). Don’t go to strong on it though.

stairs06

In the Tool panel, increase the number of segments to 3 to make the bevel more curved.

stairs07

Now that we have a good looking step, we can multiply it ! Add an array modifier to the object and change the values at 0 for X, 1 for Z and between 0.9 and 1.0 for Y. Take a close side view to be sure that the value you use doesn’t leave a gap between the two steps.

stairs08

You just have to increase the count value in the modifier to generate your stairway.

stairs09

Bonus : How to curve it ?

You have to add a Bezier curve in top view. Go in edit mode and subdivide the curve (W) to add one more control point.

stairs10

Select your stairway array and add a curve modifier. In the Object field, select the Bezier curve. You may have to rotate the stairway though to obtain the desired result. In my case I rotated it 90° on the Z axis.

stairs11

Et voilà !

stairs12

After you have to texture it. The UV unwrapping is not too complicated though. You can even create a carpet running along the steps by adding two loopcuts on the step, selecting all the faces in the middle and duplicating them. Separate this selection to create a new object and with a solidify modifier, you can create a carpet over the steps.

stairs_curved01

Be careful when you choose the texture because you’ll have some deformation on the texture with the curve modifier. You can see it on the inner side, on the top of the steps.

Hope this quick tutorial will be a good start for you to create nice stairways.

And in this domain like many others, there’s no limit !

Usage of “light path” node in Cycles

Bartek Skorupa from Blender Cookie gives a technical explanation of this node.

The video is referencing two other tutorials :